Nintendo DSi
From Wikipedia, the free encyclopedia
| Manufacturer | Nintendo |
|---|---|
| Product family | Nintendo DS |
| Type | Handheld game console |
| Generation | Seventh generation era |
| Retail availability | JP November 1, 2008[1] AUS April 2, 2009[2] EU April 3, 2009[3] NA April 5, 2009[4] |
| Units shipped | Worldwide: 16.43 million (as of December 31, 2009)[5] (details) |
| Media | Nintendo DS Game Card, Secure Digital card (SD card), Secure Digital High Capacity card (SDHC card)[6] |
| CPU | 2 ARM architecture processors |
| Storage capacity | Cartridge save 256 MB internal flash memory SD/SDHC card (up to 32 GB)[6] |
| Connectivity | Wi-Fi (with WEP and WPA/2 support) |
| Online services | Nintendo Wi-Fi Connection DSi Shop Nintendo Zone |
| Predecessor | Nintendo DS Lite (concurrent) |
| Successor | Nintendo DSi XL (concurrent, redesign) |
The Nintendo DSi (ニンテンドーDSi)[7] is a handheld game console produced by Nintendo. It is the third iteration of the Nintendo DS system, succeeding the Nintendo DS Lite. A seventh-generation console, it primarily shares the handheld market with Sony's PlayStation Portable.[8] Between 2008 and 2009, the console launched in Japan, Australasia (Oceania), Europe and North America. It is distributed in China by iQue, under the title "iQue DSi". A larger model with bigger screens, called the Nintendo DSi LL, was released in Japan on November 21, 2009. It will be released as the Nintendo DSi XL in Europe on March 5, 2010, and in North America during the same quarter of 2010.[9]
Nintendo began development of the DSi in late 2006, and unveiled it during a Nintendo Conference in Tokyo on October 2, 2008. After the success of the DS Lite, Nintendo's goal was to narrow the gap between DS consoles per household and DS users per household. While the console's design is similar to that of the DS Lite, it includes the major addition of two interactive digital cameras, which may be incorporated into gameplay or simply used to take photographs. The console allows for internal and external content storage, and connects to an online store called the Nintendo DSi Shop. These new features are meant to facilitate personalization, in order to appeal to the individual members of a household.
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[edit] History
Nintendo conceived a third iteration of the Nintendo DS handheld at the end of 2006, around the time of the Wii's release.[10] Following instructions from his supervisor, Masato Kuwahara of Nintendo's Engineering Department began development on the DSi project. During production, Kuwahara reported that the team had difficulty marketing the handheld, as it was based on—and meant to supplement—previously existing hardware. "We have to be able to sell the console on its own. It also has to be able to meld into the already-existing DS market," he said.[10] The handheld's cameras were considered early on: Satoru Iwata, president and CEO of Nintendo, said that the touchscreen was the console's sense of touch, and the microphone its "ears". A co-worker suggested that the device should have "eyes". Yui Ehara, the designer of the DSi's casing, advocated a change to the speaker apertures, because of the redundancy of the design's circular perforations. The team believed that this alteration signaled a clearer distinction between the DSi and its predecessors. Ehara wanted to include new features, but also to keep the unit "neat" and "simple".[10]
Due to demand from fan communities and Nintendo employees, the DSi's original design included two DS game card slots. However, speaking about the console's in-company unveiling in October 2007, Kuwahara said that "the response wasn’t that great, and, ... we’d sort of been expecting that". The secondary game card slot was removed, which slimmed the system by approximately 3 millimetres (0.12 in);[10] this version was revealed to the public at the October 2008 Nintendo Conference in Tokyo, along with its Japanese price and release date.[11] Since its release, the Nintendo DS Lite had surpassed the competition in yearly sales figures worldwide;[12][13] however, slowing sales of the console in Japan caused Nintendo to announce its new iteration. The company was less concerned with releasing the DSi in other territories, where market demand for the DS Lite remained high.[1][14]
Nintendo had developed 3-inch screens for the DS Lite, and the idea of a DS Lite with larger 3.8-inch screens advanced far enough that the company could have started mass production. However, the DS Lite's commercial success stalled its release, and the company later began efforts on the DSi. Iwata pitched the idea of a simultaneous release of a large and small version of the DSi, but Nintendo's hardware team was incapable of developing two versions concurrently. The DSi XL, a larger version of the DSi, has an improved viewing angle over its predecessor, which allows onlookers to see the screen's contents more easily. This feature was absent from the larger screened DS Lite due to cost issues. Various names for the DSi XL were considered, including "DSi Comfort," "DSi Executive," "DSi Premium", "DSi Living" and Mario creator Shigeru Miyamoto's "DSi Deka" (Japanese for "large").[15]
[edit] Launch
The DSi was released in Japan on November 1, 2008, in matte black and matte white; these same colors were available for its April 2, 2009 launch in Australia and New Zealand. It was released in Europe on April 3, with a list price of £149.99,[2][3] and in the United States and Canada two days later, alongside the game Rhythm Heaven. It was the first DS console to launch with multiple colors in North America[16]—matte black and matte blue, for US$169.99.[4] The console totaled 92,000 sales in its first two days on shelves in the United Kingdom.[17] According to GfK/Chart-Track data, the console had the fourth-best opening weekend ever in the UK, higher than previous records set by earlier DS iterations.[18] iQue released a Chinese version of the DSi in December 2009 with a pre-installed version of Nintendogs.[19] The Nikkei Sangyo Shimbun reported that this version has improved security to combat piracy.[20]
[edit] Demographic and sales
| Region | Units shipped | First available |
|---|---|---|
| Japan | 4.66 million | November 1, 2008 |
| Americas | 6.16 million | April 5, 2009 |
| Other regions | 5.61 million | April 2009 |
| Total | 16.43 million |
Nintendo launched the Nintendo DS in 2004 to target a wider demographic than it had with its Game Boy line.[11] Satoru Iwata said that families often shared the DS and DS Lite;[12][21] the DSi was designed to facilitate personalization, in order to close the gap between DS users per household and DS owners per household.[12] The lower-case "i" character in "DSi" is symbolic of its two cameras, which represent "eyes", and of an individual person ("I"). The latter meaning contrasts the two lower-case "i" characters in "Wii", which represent players gathering together.[22]
Iwata said that the DSi is meant to be the first camera for children, and a means of social networking for older people.[23] A Nintendo representative said that the company "hope[s] that the Nintendo DSi becomes more than a game system and more of a personal tool to enrich our daily lives".[24] Shortly after the console's announcement, in response to media opinions, Iwata insisted that the new capabilities of the DSi are not meant to compete with mobile phones, the iPod or the PSP.[12]
In the United States, the DSi's sales during its first three months of availability were greater than those achieved by the DS, DS Lite and Wii over the same timeframe.[25] The DS Lite and DSi maintained strong sales in the US throughout mid-2009; the DSi's first four months of availability saw a steady decline of its share of DS hardware sales from 80% to 54% and the launch of the DSi stabilized the average weekly sales rate of its product line to over 200,000 for seven months. Gamasutra estimated the DSi accounted for approximately 50% of sales in its product line for October 2009.[26] In an October 2009 interview, Reggie Fils-Aime, president of Nintendo of America, announced that 2.2 million DSi units had been sold in the United States. He said, "If you give the consumer great value in terms of what they pay, they're willing to spend, and we say based on the experience of launching the DSi".[27] By December 31, 2009, the combined, worldwide total of Nintendo DS units shipped had reached 125.13 million.[5]
[edit] Hardware
The Nintendo DSi's design is similar to that of the Nintendo DS Lite, the second DS iteration. It has two TFT-LCD screens, which, at 82.5 millimetres (3.25 in), are larger than the DS Lite's 76.2 millimetres (3.00 in) screens. The screens are capable of displaying 260,000 colors.[28] The lower display is overlaid with a touchscreen, which accepts input from the included stylus, or from the curved plastic tab attached to the optional wrist strap. The handheld features four lettered buttons (X, Y, A, B), a directional pad, and Start, Select, and Power buttons. Under the console's hinge are two shoulder buttons, a game card slot and a power cable input.[29] The DSi is 74.9 mm tall × 137 mm broad × 18.9-mm wide (when closed), which is about 12% narrower (2.6 mm) than the Nintendo DS Lite, but slightly broader.[28][30]
The handheld has two VGA (0.3-megapixel) digital cameras. The first, placed on the internal hinge, points toward the user; the second is on the outer shell, and faces away from the user.[31] Another new feature is a SD card slot, set behind the cover on the handheld's right side. The power switch present on the DS Lite has been replaced by a power button, similar to that of the original Nintendo DS; however, the DSi's power button has extra functions, and is located on the bottom-left side of the touchscreen, rather than its top-left placement on the original DS.[10] The left side of the handheld features controls for adjusting volume and brightness; five brightness settings--one more than the DS Lite--are available. However, the console's battery life is shorter than that of the DS Lite, regardless of which brightness setting is selected;[32] for example, the DSi has a battery life of 9–14 hours on the lowest brightness setting, compared to the 15–19 hours of the DS Lite on the same setting.[33][34] The handheld uses an 840 mAh internal rechargeable battery, compared to 1000 mAh for the DS Lite,[32] and has a lifespan of approximately 500 charge cycles; after this point, it may be replaced by the user.[34]
The DSi has a matte surface to prevent the appearance of fingerprints, as opposed to the gloss finish of the DS Lite.[10] The DSi is available in seven colors, but only the matte black and matte white models are available in all regions. The lime green color is only available in Japan,[35] and pink is available in Japan, North America, and Australasia.[36] The metallic blue color is available in Australasia, Japan, and Europe.[37][38] European countries received blue and red models on October 23, 2009.[39] Numerous special edition models have been released, including those for Ace Attorney Investigations: Miles Edgeworth and Final Fantasy Crystal Chronicles: Echoes of Time.[40][41]
[edit] Technical specifications
The DSi's CPU and RAM are different from the DS Lite's.[42] The CPU was also relocated, and the battery housing was raised to fill the unused space. Due to the inclusion of Codec IC, which amplifies sound and converts digital signals to analog, the DSi's audio output is louder and higher quality than previous DS models.[10] Nintendo explained that the front Game Boy Advance (GBA) cartridge slot--present on earlier models--was removed to improve portability without sacrificing durability.[43] Because of its removal, the DSi is not backward compatible with GBA Game Paks. Accessories that require the GBA slot, such as the Nintendo DS Rumble Pak and the Guitar Hero: On Tour series guitar grip, are also incompatible.[44]
- CPU: The DSi has two ARM architecture CPUs; ARM9 and ARM7.[45] The ARM9, the main CPU, is clocked at 133 MHz.[46][47]
- RAM: 16 MB of RAM (four times as much as previous models)[30]
- Storage: 256 MB of internal flash memory[48] with a SD card (up to 2 GB) and SDHC card (up to 32 GB) expansion slot[6]
- Wireless: 802.11b/g internal wireless connectivity[28]
[edit] Larger model
The Nintendo DSi XL (Nintendo DSi LL in Japan) was announced on October 29, 2009. It features larger screens, and a greater overall size, than the original DSi.[9][49] It is the fourth model of Nintendo DS, and marketed as the first "size variation" of its product family.[9][50] Nintendo CEO Satoru Iwata said that cost restraints had limited the screen size and multiplayer aspects of portable game consoles. Nintendo stated that the DSi XL offers "an improved view angle on the screens," which makes it the first "portable system that can be enjoyed with people surrounding the gamer."[50] He argued that this introduces a new method of playing portable video games, wherein those "surrounding the game player can also join in one way or the other to the gameplay."[50]
While the original DSi was intended for individual use, Iwata suggested that buyers find a "steady place on a table in the living room" for the DSi XL, so that it would be shared by multiple members of a household.[50] With a weight of 314 grams, and measurements of 91.4 mm tall × 161 mm broad × 21.2 mm wide, the DSi XL is the broadest, tallest and heaviest DS model.[51][52] It features two 4.2-inch screens, and has improved battery life over the DSi on all brightness settings; for example, batteries last 13–17 hours on the lowest level of brightness.[52] The console is bundled with two longer styli, one of which is thicker, rounded and pen-like.[9][28]
The DSi LL was released in Japan on November 21, 2009, with three available colors: dark brown, wine red and natural white. The console will be released in Europe on March 5, 2010, in wine red and dark brown[53] and in North America during the first quarter of 2010.[9] In Japan, the DSi LL is more expensive than the original DSi; this trend is expected to continue for its European release.[54][55] In Japan and Europe, it features pre-installed software: the DSi Browser, a dictionary program and multiple DSiWare titles.[53][56]
[edit] Features
The DSi supports external storage, which enhances its multimedia capabilities over previous models; pictures, downloaded software and AAC audio may be saved to SD cards.[57] The built-in "Nintendo DSi Sound" audio player allows for voice recording and music playback. Supported file formats include AAC, .mp4, .m4a, and .3GP; MP3 files are not supported.[58] While audio is playing, users may adjust pitch and playback, and add filters. Sound files may be listened to even when the DSi is shut.[4] Users may save and modify up to eighteen ten-second sound clips from voice recordings (recorded via the internal microphone), and then apply them to songs.[32] The console also features the "Nintendo DSi Camera" software, which gives users ten tools (called "lenses") for modifying images.[59] The software can be used on pictures and live video taken with the DSi camera, and on pictures imported from a SD card.[60] Photographs taken with the DSi can be sent to the Wii's Photo Channel, and, for DSi consoles with the 1.4 firmware update or greater, to the social networking website Facebook.[61][62][63]
[edit] Internet
The Nintendo DSi console can connect to the Internet through its built-in 802.11b/g Wi-Fi, or through a Nintendo Wi-Fi USB Connector; both methods give users access to the Nintendo Wi-Fi Connection service.[64] The DSi uses region locking for DSi-specific software; Nintendo has said that this is because the console's Internet services are tailored individually for each region, and because its parental controls system differs by country. Internet browsing, photo sharing and Nintendo DS cartridge software, however, are region-free.[65] The DSi supports WEP, WPA (AES/TKIP) and WPA2 (AES/TKIP) wireless encryption; the latter two may only be used by software where they are built-in, as the DS and DS Lite did not support these encryption types.[66][67][68]
[edit] Menu
Like the Wii, the DSi features a menu interface that displays applications as selectable icons. The seven primary icons represent card software, Nintendo DSi Camera, Nintendo DSi Sound, Nintendo DSi Shop, DS Download Play, PictoChat and system settings; additional applications may be downloaded from the DSi Shop. Icons are set in a grid, navigated with the stylus or D-pad, and may be re-arranged via dragging-and-dropping.[69] The power button soft resets the console, which returns it to the main menu. An engineer from Nintendo's Developing Engineering Department, who relayed ideas from the company to the production team, commented that users "can move around, return to the menu, or play a different game, without shutting down the power every time" like the first two DS iterations had required.[10] DS cards can be hot swapped when the console is set to the main menu.[70]
[edit] Software library
Except for a few titles, such as the Guitar Hero: On Tour series, all DS games are compatible with the DSi. Nintendo DSi-enhanced game cards contain DSi-exclusive features, but can still operate on previous console versions;[71][72] however, Nintendo DSi-exclusive game cards are not compatible with earlier DS systems.[73] The first DSi-exclusive retail game was System Flaw,[74] which was released in North America on October 27, 2009.[75] Homebrew flash cards designed for previous DS models are incompatible with the DSi,[31] but new cards capable of running DS software on a DSi have been created.[76]
Like the Wii, the DSi has upgradable firmware,[16] and can connect to an online store. Called the DSi Shop,[48] the store allows users to download DSiWare games and applications, which are paid for with a Nintendo Points Prepaid Card (previously known as Wii Points Prepaid Card).[61] The applications are either free, or cost 200, 500, or 800+ (marked with a "Premium" tag) points which equals $2, $5, or $8+.[77] The DSi Shop was launched with the DSi Browser, a free web browser co-developed by Opera Software and Nintendo. A DSiWare trial campaign offers 1,000 Points to each DSi that accesses its shop application. This trial expiration varies by region.[78][79] Nintendo said it has no current plans to offer Game Boy games through the DSi Shop.[73]
[edit] Reception
The Nintendo DSi received mixed to positive reviews soon after its launch. When compared to the DS Lite, websites and reviewers praised the majority of its aesthetic and functional changes, but thought it launched with insufficient exclusive software to help differentiate the console from its predecessors.[47][80][81][82] IGN's Craig Harris noted after 5 months on the Japanese market, both the online store and cartridge-based games to complement its new hardware were still lacking.[16] CNET.com's Jeff Bakalar thought that owners of the original DS should definitely consider upgrading, but advised "current owners of the DS Lite may want to reconsider" arguing the best incentive will be solely the DSi Shop.[79] General opinion showed disappointment with the absence of the GBA slot,[83] although it was considered a reasonable tradeoff for downloadable content and accessibility to an SD card.[84][31][80] Bakalar commented on Nintendo's rationale for removal of this slot saying, "We'd gladly give up the 4 millimeters to be able to play any Game Boy Advance game."[79] Craig Harris and Scott Lowe of IGN, on the other hand, found its absence understandable.[80]
Most reviewers cited similar strengths and weaknesses of the cameras. The cameras were criticized for their quality,[85][86] especially for having a lower resolution than that of mobile phones[84][16][31][81] and thought its resolution was only sufficient enough for the DSi's software.[86][87][88] Harris and Lowe thought the two cameras were practically useless "outside of the context of taking silly pictures of yourself and others" and pointing out that "taking photos in dim environments is practically impossible, and if you do manage to take a photo where the subject matter isn't a shapeless black blob, the colors take on a bluish or greenish tinge."[80] Reviewers were not as unified when it came to the DSi's photo-editing software, Bit-tech's Joe Martin and Rory Reid considered the software as a gimmick;[31][81] however, Jeff Bakalar and Cliff Edwards of BusinessWeek disagreed.[79][83] The possible integration of the cameras into gameplay is seen as the introduction of untapped potential for video game developers by Edwards, while Joe Martin called it unlikely to be adopted by many developers since it is "a gimmick that would alienate all the DS Lite owners out there."[31][83]
Since this DS iteration adds new features while preserving a similar overall design and portability to its predecessor, many critics recommended the DSi to new consumers of its product family.[47][79][83][80][81][89] Pete Metzger of the Los Angeles Times thought "the DSi feels more like version 2.5 than a total reboot" like its predecessor, but "the improvements are worthwhile additions to an already great product."[89] PC World's Darren Gladstone gave the handheld a 75/100, replying that Nintendo "puts in smart nips and tucks to its already-svelte handheld while adding a raft of useful multimedia features."[84] In regard to hardware, Harris and Lowe said "there are evolutionary redesigns and there are revolutionary redesigns, and the DSi would most readily be identified as the former."[80] Shortly after the DSi's unveiling, Goldman Sachs analyst Matthew J. Fassler touched on the subject of the future of video game distribution calling its store a "tangible early threat" to big-box stores and retailers.[90] Joe Martin concluded that the online store and cameras are insufficient justifications to spend extra money to purchase a DSi near launch, but summed up the general opinion by noting the potential of future quality software.[80][83][91][92]
[edit] Notes
- ^ a b Patrick Klepek (2008-10-02). "New Nintendo DSi Won't Be Sold In U.S. Until 'Well Into 2009'". MTV Networks. New York City: Viacom. http://www.mtv.com/news/articles/1596162/20081002/story.jhtml. Retrieved 2008-10-03.
- ^ a b Cam Shea (2009-02-19). "Nintendo DSi – Date and Price Announced for AU". IGN. Brisbane, California: Fox Interactive Media. http://ds.ign.com/articles/955/955135p1.html. Retrieved 2009-06-20.
- ^ a b Michael French (2009-02-19). "Nintendo DSi hits Europe on April 3rd, priced £149.99". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33291/Nintendo-DSi-hits-Europe-on-April-2nd-priced-14999. Retrieved 2009-02-25.
- ^ a b c "Nintendo DSi launches April 5 in the United States". Nintendo of America. Redmond, Washington: Nintendo. 2009-02-18. http://www.nintendo.com/whatsnew/detail/Q5D4ti_bPqJO_I0Oup0AMFudaUOLz6C7. Retrieved 2009-02-18.
- ^ a b c "Consolidated Financial Highlights" (PDF). Minami-ku, Kyoto: Nintendo. 2010-01-28. pp. 9. http://www.nintendo.co.jp/ir/pdf/2010/100128e.pdf#page=9. Retrieved 2010-01-29.
- ^ a b c "Nintendo DSi – SD Cards". Nintendo of America. Redmond, Washington: Nintendo. http://www.nintendo.com/consumer/systems/dsi/en_na/sdCards.jsp. Retrieved 2009-12-01.
- ^ "ニンテンドーDSi" (in Japanese). Minami-ku, Kyoto: Nintendo. http://www.nintendo.co.jp/ds/series/dsi/index.html. Retrieved 2009-11-10.
- ^ Tom Bramwell (2009-04-06). "Sony PSP man slags off Nintendo DSi". Eurogamer. Brighton: Eurogamer Network. http://www.eurogamer.net/articles/sony-psp-man-slags-off-nintendo-dsi. Retrieved 2009-06-15.
- ^ a b c d e Tor Thorsen (2009-10-29). "DSi XL hits US & EU Q1 2010, DS sales top 113 million". GameSpot. San Francisco: CBS Interactive. http://www.gamespot.com/news/6238345.html. Retrieved 2009-10-29.
- ^ a b c d e f g h Masato Kuwahara, Yui Ehara & Kentaro Mita. Interview with Satoru Iwata. Nintendo DSi (Volume 1 – Hardware) (Transcript). Iwata Asks. Nintendo Minami-ku, Kyoto. 2009-02-20. Retrieved on 2009-02-21.
- ^ a b Satoru Iwata (2008-10-02). "Nintendo Conference Fall 2008". Minami-ku, Kyoto: Nintendo. p. 1. http://www.nintendo.co.jp/n10/conference2008fall/presen/e/index.html. Retrieved 2008-11-23.
- ^ a b c d "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-10-31. pp. 3, 5–6. http://www.nintendo.co.jp/ir/en/library/events/081031/03.html. Retrieved 2009-06-20.
- ^ "Corporate Management Policy Briefing / Semi-annual Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2007-10-26. pp. 4–5. http://www.nintendo.co.jp/ir/en/library/events/071026/04.html. Retrieved 2009-06-20.
- ^ "Financial Results Briefing". Minami-ku, Kyoto: Nintendo. 2008-04-25. p. 2. http://www.nintendo.co.jp/ir/en/library/events/080425/02.html. Retrieved 2009-06-20.
- ^ Anoop Gantayat (2009-12-15). "The Other DSi LL Names". Tokyo: Andriasang. http://www.andriasang.com/e/blog/2009/12/15/dsi_ll_names. Retrieved 2009-12-15.
- ^ a b c d Craig Harris (2009-07-06). "Nintendo DSi Interim Report". IGN. Brisbane, California: Fox Interactive Media. pp. 1–2. http://ds.ign.com/articles/100/1001445p1.html. Retrieved 2009-07-30.
- ^ Tim Ingham (2009-04-07). "DSi sells 92,000 in two days". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33849/DSi-sells-92000-in-opening-weekend. Retrieved 2009-04-09.
- ^ Christopher Dring (2009-04-06). "DSi enjoys rampant demand in debut weekend". Market for Home Computing and Video Games. United Kingdom: Intent Media. http://www.mcvuk.com/news/33844/DSi-enjoys-rampant-demand-in-opening-weekend. Retrieved 2009-03-24.
- ^ Anoop Gantayat (2009-12-08). "Chinese DSi Comes With Nintendogs Built In". Andriasang. http://www.andriasang.com/e/blog/2009/12/08/chinese_dsi. Retrieved 2009-12-23.
- ^ Anoop Gantayat (2009-10-27). "Nintendo Plans DS Push". Andriasang. http://www.andriasang.com/e/blog/2009/10/27/nintendo_ds_push. Retrieved 2009-12-23.
- ^ Kris Graft (2008-10-03). "Fils-Aime's "One DS Per Person" Goal". Edge. Bath, Somerset: Future plc. http://www.edge-online.com/news/fils-aimes-one-ds-per-person-goal. Retrieved 2009-06-02.
- ^ McKinley Noble; Will Herring (2009-04-07). "Nintendo DSi: Launch Party @ Universal Studios". GamePro. San Francisco: IDG. http://www.gamepro.com/article/features/209600/nintendo-dsi-launch-party-universal-studios/. Retrieved 2009-04-11.
- ^ "Nintendo DSi, new version of Nintendo DS, will come with camera, MP3 player". Daily News (New York). Associated Press (New York: Mortimer Zuckerman). 2008-10-02. http://www.nydailynews.com/money/2008/10/02/2008-10-02_nintendo_dsi_new_version_of_nintendo_ds_.html. Retrieved 2009-05-19.
- ^ Adam Hartley (2009). "What does the 'i' in iPod and DSi mean?". Techradar. Bath, Somerset: Future plc. http://www.techradar.com/news/portable-devices/mp3-players/what-does-the-i-in-ipod-and-dsi-mean--534928. Retrieved 2009-02-25.
- ^ Matt Casamassina (2009-08-10). "Nintendo Minute: 08.10.09". IGN. Brisbane, California: Fox Interactive Media. http://ds.ign.com/articles/101/1012759p1.html. Retrieved 2009-12-12.
- ^ Matt Matthews (2009-11-16). "NPD: Behind the Numbers, October 2009 (page 4)". Gamasutra. United States: United Business Media. http://www.gamasutra.com/view/feature/4192/npd_behind_the_numbers_october_.php?page=4. Retrieved 2010-02-09.
- ^ Tor Thorsen (2009-10-07). "DSi sells 2.2 million in US, no more Wii price cuts in '09". GameSpot. San Francisco: CBS Interactive. http://www.gamespot.com/news/6232108.html. Retrieved 2009-12-14.
- ^ a b c d Nintendo (2009), p. 111.
- ^ Nintendo (2009), pp. 8, 11.
- ^ a b Joe Martin (2009-03-17). "Nintendo DSi Review". bit-tech.net. United Kingdom: Dennis Publishing. p. 1. http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1. Retrieved 2009-03-20.
- ^ a b c d e f Joe Martin (2009-03-17). "Nintendo DSi Review". bit-tech.net. United Kingdom: Dennis Publishing. p. 2. http://www.bit-tech.net/gaming/dsi/2009/03/17/nintendo-dsi-review/1. Retrieved 2009-03-20.
- ^ a b c Sarju Shah (2009-04-03). "Nintendo DSi Hands-On". GameSpot. San Francisco: CBS Interactive. p. 2. http://www.gamespot.com/features/6201087/p-2.html. Retrieved 2009-09-25.
- ^ Nintendo (2006) (PDF). Nintendo DS Lite Instruction Manual. Nintendo of America. p. 6. http://www.nintendo.com/consumer/downloads/DSLite_english.pdf. Retrieved 2009-09-22.
- ^ a b Nintendo (2009), p 13.
- ^ David Jenkins (2009-06-04). "Nintendo unveils black-coloured Wii in Japan". GamesIndustry.biz. Brighton: Eurogamer Network. http://www.gamesindustry.biz/articles/nintendo-unveils-black-coloured-wii-in-japan. Retrieved 2009-06-04.
- ^ Nintendo (2009-09-01). "Nintendo Unveils Wii Fit Plus Launch Date and New Colors of Nintendo DSi, Wii Remote". Press release. http://www.businesswire.com/news/home/20090831006002/en. Retrieved 2009-09-01.
- ^ Rob Crossley (2009-02-25). "Nintendo Reveals 3 New DSi Colours". Edge. Bath, Somerset: Future plc. http://edge-online.com/news/nintendo-reveals-3-new-dsi-colours. Retrieved 2009-02-25.
- ^ "New colours for Nintendo DSi". EB Games Australia. GameStop. 2009-09-01. http://www.ebgames.com.au/news-709-New-colours-for-Nintendo-DSi. Retrieved 2009-11-17.
- ^ "New colours for the Nintendo DSi". Nintendo of Europe. Großostheim: Nintendo. 2009-09-22. http://www.nintendo.co.uk/NOE/en_GB/news/2009/new_colours_for_the_nintendo_dsi_14609.html. Retrieved 2009-09-23.
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- ^ a b Pete Metzger (2009-04-05). "Review: Nintendo DSi offers evolutionary, not revolutionary, upgrade over DS Lite". Los Angeles Times (Tribune Company). http://latimesblogs.latimes.com/technology/2009/04/nintendodsireviewconsole.html. Retrieved 2009-07-13.
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[edit] References
- Nintendo (2009) (PDF). Nintendo DSi Instruction Manual. Nintendo. http://gamesites.nintendo.com.au/support/NintendoDSi_Operations_Manual_AUS.pdf. Retrieved 2009-03-30.
[edit] External links
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